Files
harvestdale-unity/Assets/Scripts/Items/Item.cs
Janis Meister d26c1fe607 d
2023-03-06 15:52:26 +01:00

30 lines
451 B
C#

using UnityEngine;
[CreateAssetMenu(fileName = "Item", menuName = "Harvestdale/Items/Item", order = 0)]
public class Item : ScriptableObject
{
[SerializeField]
private string uuid;
[SerializeField]
private string itemName;
[SerializeField]
private Sprite icon;
public string UUID
{
get { return uuid; }
}
public string ItemName
{
get { return itemName; }
}
public Sprite Icon
{
get { return icon; }
}
}