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30 lines
451 B
C#
30 lines
451 B
C#
using UnityEngine;
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[CreateAssetMenu(fileName = "Item", menuName = "Harvestdale/Items/Item", order = 0)]
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public class Item : ScriptableObject
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{
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[SerializeField]
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private string uuid;
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[SerializeField]
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private string itemName;
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[SerializeField]
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private Sprite icon;
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public string UUID
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{
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get { return uuid; }
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}
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public string ItemName
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{
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get { return itemName; }
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}
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public Sprite Icon
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{
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get { return icon; }
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}
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} |