Files
harvestdale-unity/Assets/Scripts/Inventory.cs
Janis e215afc534 a
2023-02-20 18:37:24 +01:00

35 lines
762 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Inventory : MonoBehaviour
{
[SerializeField] private int slots = 10;
[SerializeField] private int stackSize = 100;
[SerializeField] private List<Item> items = new List<Item>();
public Item Add(Item item)
{
foreach (Item i in items)
{
if (i.uuid == item.uuid) // item already is in list
{
if (i.quantity + item.quantity <= stackSize)
{// enough space
i.quantity += item.quantity;
item.quantity = 0;
}
else
{// Not enough space
i.quantity = stackSize;
item.quantity = Mathf.Max(0, i.quantity - item.quantity);
}
}
}
return item;
}
}