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			16 lines
		
	
	
		
			390 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			16 lines
		
	
	
		
			390 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using UnityEngine;
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| 
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| [CreateAssetMenu(fileName = "New PlacableObject", menuName = "Harvestdale/PlaceableObjects", order = 0)]
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| public class PlaceableObject : ScriptableObject
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| {
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|   public string objectName;
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|   //   public Sprite icon;
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|   public GameObject prefab;
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|   public int width;
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|   public int height;
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| 
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|   public Vector3Int GetSizeVector()
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|   {
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|     return new Vector3Int(width, height, 1);
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|   }
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| } | 
