conveyorPO

This commit is contained in:
Janis
2022-06-05 10:52:27 +02:00
parent a31c6a16dd
commit 831f1423b5
21 changed files with 473 additions and 17 deletions

View File

@@ -0,0 +1,17 @@
using UnityEngine;
public class ItemManager : MonoBehaviour
{
public static ItemManager instance;
private void Awake()
{
if (instance == null)
{
instance = this;
}
}
}

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@@ -0,0 +1,11 @@
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MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
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userData:
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View File

@@ -1,7 +1,63 @@
using UnityEngine;
public class ItemObject : ScriptableObject
public abstract class ItemObject : MonoBehaviour
{
public int maxStackSize = 5;
public int stackSize = 1;
public ItemSO itemSO;
public float timeAlive = 0.0f;
public float maxTimeAlive = 60.0f;
public abstract void OnSpawn();
private Rigidbody2D rb;
void Awake()
{
rb = GetComponent<Rigidbody2D>();
}
public void Despawn()
{
Destroy(gameObject);
}
private void OnCollisionEnter2D(Collision2D collision)
{
if (collision.gameObject.GetComponent<ItemObject>() != null)
{
ItemObject collisionItemObject = collision.gameObject.GetComponent<ItemObject>();
int addedStackSize = stackSize + collisionItemObject.stackSize;
if (collisionItemObject.timeAlive < timeAlive) // The other item stacks to me
{
if (addedStackSize <= maxStackSize)
{
stackSize = addedStackSize;
collisionItemObject.Despawn();
}
else
{
stackSize = maxStackSize;
collisionItemObject.stackSize = addedStackSize - maxStackSize;
}
}
}
}
void Update()
{
timeAlive += Time.deltaTime;
if (timeAlive > maxTimeAlive)
{
Despawn();
}
}
void FixedUpdate()
{
float speed = 0.3f; // TODO Get speed from ConveyorBelt
Vector2 direction = new Vector2(1f, 0f); // TODO Get direction from ConveyorBelt
rb.MovePosition(rb.position + (direction * speed) * Time.fixedDeltaTime);
}
}

View File

@@ -4,13 +4,22 @@ using UnityEngine;
public class ItemSO : ScriptableObject
{
public string id;
public string name;
public string itemName;
public GameObject prefab;
public Sprite icon;
public void Spawn(Vector3 position)
public GameObject Spawn(Vector3 position)
{
GameObject item = Instantiate(prefab, position, Quaternion.identity);
// Snap to grid
GridBuildingSystem.instance.buildingGrid.GetXY(position, out int x, out int y);
position = GridBuildingSystem.instance.buildingGrid.GetWorldPosition(x, y);
GameObject item = Instantiate(prefab, new Vector3(position.x, position.y, 0), Quaternion.identity);
item.name = name;
item.GetComponent<ItemObject>().itemSO = this;
return item;
}
}