mirror of
https://github.com/DerTyp7/industrialize-unity.git
synced 2025-10-29 12:32:12 +01:00
conveyorPO
This commit is contained in:
55
.vscode/settings.json
vendored
Normal file
55
.vscode/settings.json
vendored
Normal file
@@ -0,0 +1,55 @@
|
|||||||
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{
|
||||||
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"files.exclude":
|
||||||
|
{
|
||||||
|
"**/.DS_Store":true,
|
||||||
|
"**/.git":true,
|
||||||
|
"**/.gitmodules":true,
|
||||||
|
"**/*.booproj":true,
|
||||||
|
"**/*.pidb":true,
|
||||||
|
"**/*.suo":true,
|
||||||
|
"**/*.user":true,
|
||||||
|
"**/*.userprefs":true,
|
||||||
|
"**/*.unityproj":true,
|
||||||
|
"**/*.dll":true,
|
||||||
|
"**/*.exe":true,
|
||||||
|
"**/*.pdf":true,
|
||||||
|
"**/*.mid":true,
|
||||||
|
"**/*.midi":true,
|
||||||
|
"**/*.wav":true,
|
||||||
|
"**/*.gif":true,
|
||||||
|
"**/*.ico":true,
|
||||||
|
"**/*.jpg":true,
|
||||||
|
"**/*.jpeg":true,
|
||||||
|
"**/*.png":true,
|
||||||
|
"**/*.psd":true,
|
||||||
|
"**/*.tga":true,
|
||||||
|
"**/*.tif":true,
|
||||||
|
"**/*.tiff":true,
|
||||||
|
"**/*.3ds":true,
|
||||||
|
"**/*.3DS":true,
|
||||||
|
"**/*.fbx":true,
|
||||||
|
"**/*.FBX":true,
|
||||||
|
"**/*.lxo":true,
|
||||||
|
"**/*.LXO":true,
|
||||||
|
"**/*.ma":true,
|
||||||
|
"**/*.MA":true,
|
||||||
|
"**/*.obj":true,
|
||||||
|
"**/*.OBJ":true,
|
||||||
|
"**/*.asset":true,
|
||||||
|
"**/*.cubemap":true,
|
||||||
|
"**/*.flare":true,
|
||||||
|
"**/*.mat":true,
|
||||||
|
"**/*.meta":true,
|
||||||
|
"**/*.prefab":true,
|
||||||
|
"**/*.unity":true,
|
||||||
|
"build/":true,
|
||||||
|
"Build/":true,
|
||||||
|
"Library/":true,
|
||||||
|
"library/":true,
|
||||||
|
"obj/":true,
|
||||||
|
"Obj/":true,
|
||||||
|
"ProjectSettings/":true,
|
||||||
|
"temp/":true,
|
||||||
|
"Temp/":true
|
||||||
|
}
|
||||||
|
}
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||||||
@@ -11,6 +11,8 @@ GameObject:
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|||||||
- component: {fileID: 8936059402275091559}
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- component: {fileID: 8936059402275091559}
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||||||
- component: {fileID: 8936059402275091552}
|
- component: {fileID: 8936059402275091552}
|
||||||
- component: {fileID: 8936059402275091553}
|
- component: {fileID: 8936059402275091553}
|
||||||
|
- component: {fileID: 3180622400512972912}
|
||||||
|
- component: {fileID: 3996583985504607898}
|
||||||
m_Layer: 0
|
m_Layer: 0
|
||||||
m_Name: TestItemPrefab
|
m_Name: TestItemPrefab
|
||||||
m_TagString: Untagged
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m_TagString: Untagged
|
||||||
@@ -97,3 +99,55 @@ MonoBehaviour:
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|||||||
m_Script: {fileID: 11500000, guid: 13d2bec61636f894382663d9818c4fc9, type: 3}
|
m_Script: {fileID: 11500000, guid: 13d2bec61636f894382663d9818c4fc9, type: 3}
|
||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
|
maxStackSize: 5
|
||||||
|
stackSize: 1
|
||||||
|
itemSO: {fileID: 0}
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||||||
|
timeAlive: 0
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||||||
|
maxTimeAlive: 60
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||||||
|
--- !u!61 &3180622400512972912
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||||||
|
BoxCollider2D:
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||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 8936059402275091554}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_Density: 1
|
||||||
|
m_Material: {fileID: 0}
|
||||||
|
m_IsTrigger: 0
|
||||||
|
m_UsedByEffector: 0
|
||||||
|
m_UsedByComposite: 0
|
||||||
|
m_Offset: {x: 0.5, y: 0.5}
|
||||||
|
m_SpriteTilingProperty:
|
||||||
|
border: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
pivot: {x: 0, y: 0}
|
||||||
|
oldSize: {x: 1, y: 1}
|
||||||
|
newSize: {x: 0.16, y: 0.16}
|
||||||
|
adaptiveTilingThreshold: 0.5
|
||||||
|
drawMode: 0
|
||||||
|
adaptiveTiling: 0
|
||||||
|
m_AutoTiling: 0
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Size: {x: 0.5, y: 0.5}
|
||||||
|
m_EdgeRadius: 0
|
||||||
|
--- !u!50 &3996583985504607898
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||||||
|
Rigidbody2D:
|
||||||
|
serializedVersion: 4
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
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||||||
|
m_GameObject: {fileID: 8936059402275091554}
|
||||||
|
m_BodyType: 0
|
||||||
|
m_Simulated: 1
|
||||||
|
m_UseFullKinematicContacts: 0
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||||||
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m_UseAutoMass: 0
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||||||
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m_Mass: 0.0001
|
||||||
|
m_LinearDrag: 0
|
||||||
|
m_AngularDrag: 0
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||||||
|
m_GravityScale: 0
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||||||
|
m_Material: {fileID: 0}
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||||||
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m_Interpolate: 0
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||||||
|
m_SleepingMode: 1
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||||||
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m_CollisionDetection: 1
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||||||
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m_Constraints: 4
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||||||
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|||||||
@@ -14,5 +14,5 @@ MonoBehaviour:
|
|||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
id: item_test
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id: item_test
|
||||||
name: TestItem
|
name: TestItem
|
||||||
prefab: {fileID: 0}
|
prefab: {fileID: 8936059402275091554, guid: 984beb37a1541ed40a2271c6ecb1162d, type: 3}
|
||||||
icon: {fileID: 21300000, guid: f703c137a9648eb4bbffb1f6b1aed05e, type: 3}
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icon: {fileID: 21300000, guid: f703c137a9648eb4bbffb1f6b1aed05e, type: 3}
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||||||
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|||||||
@@ -45,7 +45,7 @@ TextureImporter:
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|||||||
spriteMode: 1
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spriteMode: 1
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||||||
spriteExtrude: 1
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spriteExtrude: 1
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||||||
spriteMeshType: 1
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spriteMeshType: 1
|
||||||
alignment: 0
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alignment: 6
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||||||
spritePivot: {x: 0.5, y: 0.5}
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spritePivot: {x: 0.5, y: 0.5}
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||||||
spritePixelsToUnits: 16
|
spritePixelsToUnits: 16
|
||||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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||||||
|
|||||||
@@ -1,3 +1,9 @@
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using UnityEngine;
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||||||
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|
||||||
public class testItemObject : ItemObject
|
public class testItemObject : ItemObject
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||||||
{
|
{
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||||||
|
public override void OnSpawn()
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||||||
|
{
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||||||
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Debug.Log("testItemObject.OnSpawn()");
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||||||
|
}
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||||||
}
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}
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||||||
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|||||||
@@ -1,5 +1,5 @@
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|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 29f2e5b9a518fba4482682b589db2ae6
|
guid: a9c42c8d76fbddf418eca150815ab40a
|
||||||
folderAsset: yes
|
folderAsset: yes
|
||||||
DefaultImporter:
|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
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||||||
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|||||||
Binary file not shown.
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Before Width: | Height: | Size: 203 B After Width: | Height: | Size: 278 B |
@@ -42,11 +42,11 @@ TextureImporter:
|
|||||||
nPOTScale: 0
|
nPOTScale: 0
|
||||||
lightmap: 0
|
lightmap: 0
|
||||||
compressionQuality: 50
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compressionQuality: 50
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||||||
spriteMode: 1
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spriteMode: 2
|
||||||
spriteExtrude: 1
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spriteExtrude: 1
|
||||||
spriteMeshType: 1
|
spriteMeshType: 0
|
||||||
alignment: 6
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alignment: 6
|
||||||
spritePivot: {x: 0.5, y: 0.5}
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spritePivot: {x: 0, y: 0}
|
||||||
spritePixelsToUnits: 16
|
spritePixelsToUnits: 16
|
||||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
spriteGenerateFallbackPhysicsShape: 1
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spriteGenerateFallbackPhysicsShape: 1
|
||||||
@@ -102,7 +102,91 @@ TextureImporter:
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|||||||
forceMaximumCompressionQuality_BC6H_BC7: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
spriteSheet:
|
spriteSheet:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
sprites: []
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sprites:
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||||||
|
- serializedVersion: 2
|
||||||
|
name: Conveyor_up
|
||||||
|
rect:
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||||||
|
serializedVersion: 2
|
||||||
|
x: 0
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||||||
|
y: 0
|
||||||
|
width: 16
|
||||||
|
height: 16
|
||||||
|
alignment: 6
|
||||||
|
pivot: {x: 0, y: 0}
|
||||||
|
border: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
tessellationDetail: 0
|
||||||
|
bones: []
|
||||||
|
spriteID: 0ffc466f384bdec43928d2882645eb1d
|
||||||
|
internalID: 713996374
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
- serializedVersion: 2
|
||||||
|
name: Conveyor_right
|
||||||
|
rect:
|
||||||
|
serializedVersion: 2
|
||||||
|
x: 16
|
||||||
|
y: 0
|
||||||
|
width: 16
|
||||||
|
height: 16
|
||||||
|
alignment: 6
|
||||||
|
pivot: {x: 0, y: 0}
|
||||||
|
border: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
tessellationDetail: 0
|
||||||
|
bones: []
|
||||||
|
spriteID: 811efe0215668d24dafbd34d8571cd7a
|
||||||
|
internalID: 568985664
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
- serializedVersion: 2
|
||||||
|
name: Conveyor_down
|
||||||
|
rect:
|
||||||
|
serializedVersion: 2
|
||||||
|
x: 32
|
||||||
|
y: 0
|
||||||
|
width: 16
|
||||||
|
height: 16
|
||||||
|
alignment: 6
|
||||||
|
pivot: {x: 0, y: 0}
|
||||||
|
border: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
tessellationDetail: 0
|
||||||
|
bones: []
|
||||||
|
spriteID: 9c01b50eb9891ac4c8f5fabe56a62b59
|
||||||
|
internalID: 1508833655
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
- serializedVersion: 2
|
||||||
|
name: Conveyor_left
|
||||||
|
rect:
|
||||||
|
serializedVersion: 2
|
||||||
|
x: 48
|
||||||
|
y: 0
|
||||||
|
width: 16
|
||||||
|
height: 16
|
||||||
|
alignment: 6
|
||||||
|
pivot: {x: 0, y: 0}
|
||||||
|
border: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
tessellationDetail: 0
|
||||||
|
bones: []
|
||||||
|
spriteID: 05ae3c9287366f74db9ac847578f2252
|
||||||
|
internalID: -46495100
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
outline: []
|
outline: []
|
||||||
physicsShape: []
|
physicsShape: []
|
||||||
bones: []
|
bones: []
|
||||||
@@ -113,7 +197,11 @@ TextureImporter:
|
|||||||
edges: []
|
edges: []
|
||||||
weights: []
|
weights: []
|
||||||
secondaryTextures: []
|
secondaryTextures: []
|
||||||
nameFileIdTable: {}
|
nameFileIdTable:
|
||||||
|
Conveyor_down: 1508833655
|
||||||
|
Conveyor_up: 713996374
|
||||||
|
Conveyor_right: 568985664
|
||||||
|
Conveyor_left: -46495100
|
||||||
spritePackingTag:
|
spritePackingTag:
|
||||||
pSDRemoveMatte: 0
|
pSDRemoveMatte: 0
|
||||||
pSDShowRemoveMatteOption: 0
|
pSDShowRemoveMatteOption: 0
|
||||||
|
|||||||
@@ -74,12 +74,12 @@ SpriteRenderer:
|
|||||||
m_SortingLayerID: 0
|
m_SortingLayerID: 0
|
||||||
m_SortingLayer: 0
|
m_SortingLayer: 0
|
||||||
m_SortingOrder: 0
|
m_SortingOrder: 0
|
||||||
m_Sprite: {fileID: 21300000, guid: 1e674c36d7cd123419185513744b8fef, type: 3}
|
m_Sprite: {fileID: 713996374, guid: 1e674c36d7cd123419185513744b8fef, type: 3}
|
||||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
m_FlipX: 0
|
m_FlipX: 0
|
||||||
m_FlipY: 0
|
m_FlipY: 0
|
||||||
m_DrawMode: 0
|
m_DrawMode: 0
|
||||||
m_Size: {x: 0.16, y: 0.16}
|
m_Size: {x: 1, y: 1}
|
||||||
m_AdaptiveModeThreshold: 0.5
|
m_AdaptiveModeThreshold: 0.5
|
||||||
m_SpriteTileMode: 0
|
m_SpriteTileMode: 0
|
||||||
m_WasSpriteAssigned: 1
|
m_WasSpriteAssigned: 1
|
||||||
@@ -98,4 +98,13 @@ MonoBehaviour:
|
|||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
placedObjectTypeSO: {fileID: 11400000, guid: fbec66c9ae95b954d994cc26105f0302, type: 2}
|
placedObjectTypeSO: {fileID: 11400000, guid: fbec66c9ae95b954d994cc26105f0302, type: 2}
|
||||||
|
origin: {x: 0, y: 0}
|
||||||
isBlueprint: 1
|
isBlueprint: 1
|
||||||
|
speed: 0.3
|
||||||
|
previousConveyor: {fileID: 0}
|
||||||
|
nextConveyor: {fileID: 0}
|
||||||
|
sprites:
|
||||||
|
- {fileID: 713996374, guid: 1e674c36d7cd123419185513744b8fef, type: 3}
|
||||||
|
- {fileID: 568985664, guid: 1e674c36d7cd123419185513744b8fef, type: 3}
|
||||||
|
- {fileID: 1508833655, guid: 1e674c36d7cd123419185513744b8fef, type: 3}
|
||||||
|
- {fileID: -46495100, guid: 1e674c36d7cd123419185513744b8fef, type: 3}
|
||||||
|
|||||||
@@ -1,9 +1,116 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class ConveyorPO : PlacedObject
|
public class ConveyorPO : PlacedObject
|
||||||
{
|
{
|
||||||
|
public float speed = 0.3f;
|
||||||
|
|
||||||
|
public ConveyorPO previousConveyor;
|
||||||
|
public ConveyorPO nextConveyor;
|
||||||
|
|
||||||
|
public List<Sprite> sprites = new List<Sprite>(); // 0 = Up, 1 = Right, 2 = Down, 3 = Left
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
private List<ConveyorPO> GetConveyorsAround()
|
||||||
|
{
|
||||||
|
List<ConveyorPO> conveyors = new List<ConveyorPO>();
|
||||||
|
GridBuildingSystem gridBuildingSystem = GridBuildingSystem.instance;
|
||||||
|
|
||||||
|
List<GridBuildingSystem.GridObject> gridObjects = gridBuildingSystem.buildingGrid.GetGridObjectsAround(transform.position);
|
||||||
|
|
||||||
|
foreach (GridBuildingSystem.GridObject gridObject in gridObjects)
|
||||||
|
{
|
||||||
|
if (gridObject.GetPlacedObject() != null)
|
||||||
|
{
|
||||||
|
PlacedObject placedObject = gridObject.GetPlacedObject();
|
||||||
|
if (placedObject.gameObject.GetComponent<ConveyorPO>() != null)
|
||||||
|
{
|
||||||
|
conveyors.Add(placedObject.gameObject.GetComponent<ConveyorPO>());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return conveyors;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SetConveyorChain()
|
||||||
|
{
|
||||||
|
ConveyorPO lastChoiceConveyor = null;
|
||||||
|
foreach (ConveyorPO c in GetConveyorsAround())
|
||||||
|
{
|
||||||
|
if (c == nextConveyor || c == previousConveyor || c == this || c.previousConveyor == this || c.nextConveyor == this)
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (c.nextConveyor == null)
|
||||||
|
{
|
||||||
|
if (c.previousConveyor == null)
|
||||||
|
{
|
||||||
|
lastChoiceConveyor = c;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
c.nextConveyor = this;
|
||||||
|
c.UpdateChain();
|
||||||
|
previousConveyor = c;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (lastChoiceConveyor != null)
|
||||||
|
{
|
||||||
|
lastChoiceConveyor.nextConveyor = this;
|
||||||
|
lastChoiceConveyor.UpdateChain();
|
||||||
|
previousConveyor = lastChoiceConveyor;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public Vector2 GetDirection()
|
||||||
|
{
|
||||||
|
if (nextConveyor != null)
|
||||||
|
{
|
||||||
|
return (nextConveyor.transform.position - transform.position).normalized;
|
||||||
|
}
|
||||||
|
else if (previousConveyor != null)
|
||||||
|
{
|
||||||
|
return (previousConveyor.transform.position - transform.position).normalized * -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
return Vector2.up;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetSpriteToDirection(Vector2 direction)
|
||||||
|
{
|
||||||
|
if (direction.x > 0)
|
||||||
|
{
|
||||||
|
GetComponent<SpriteRenderer>().sprite = sprites[1];
|
||||||
|
}
|
||||||
|
else if (direction.x < 0)
|
||||||
|
{
|
||||||
|
GetComponent<SpriteRenderer>().sprite = sprites[3];
|
||||||
|
}
|
||||||
|
else if (direction.y > 0)
|
||||||
|
{
|
||||||
|
GetComponent<SpriteRenderer>().sprite = sprites[0];
|
||||||
|
}
|
||||||
|
else if (direction.y < 0)
|
||||||
|
{
|
||||||
|
GetComponent<SpriteRenderer>().sprite = sprites[2];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void UpdateChain()
|
||||||
|
{
|
||||||
|
SetConveyorChain();
|
||||||
|
SetSpriteToDirection(GetDirection());
|
||||||
|
|
||||||
|
}
|
||||||
public override void OnPlace()
|
public override void OnPlace()
|
||||||
{
|
{
|
||||||
Debug.Log("Conveyor placed");
|
Debug.Log("Conveyor placed");
|
||||||
|
UpdateChain();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -3,7 +3,8 @@ guid: 2ab4daa316d34c146bff8cdfc36db375
|
|||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
defaultReferences: []
|
defaultReferences:
|
||||||
|
- placedObjectTypeSO: {fileID: 11400000, guid: fbec66c9ae95b954d994cc26105f0302, type: 2}
|
||||||
executionOrder: 0
|
executionOrder: 0
|
||||||
icon: {instanceID: 0}
|
icon: {instanceID: 0}
|
||||||
userData:
|
userData:
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 9751bc22ff08bd849a9bc8a68a3ba98e
|
guid: 484bc68485888f04daf075ff0f8e3cf9
|
||||||
folderAsset: yes
|
folderAsset: yes
|
||||||
DefaultImporter:
|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
|
|||||||
8
Assets/PlacedObjects/TestObject/TestObject.meta
Normal file
8
Assets/PlacedObjects/TestObject/TestObject.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 9751bc22ff08bd849a9bc8a68a3ba98e
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -1,4 +1,5 @@
|
|||||||
using System;
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class Grid<TGridObject>
|
public class Grid<TGridObject>
|
||||||
@@ -47,6 +48,32 @@ public class Grid<TGridObject>
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public List<TGridObject> GetGridObjectsAround(Vector3 position)
|
||||||
|
{
|
||||||
|
List<TGridObject> gridObjects = new List<TGridObject>();
|
||||||
|
|
||||||
|
GetXY(position, out int x, out int y);
|
||||||
|
|
||||||
|
if (x - 1 >= 0)
|
||||||
|
{
|
||||||
|
gridObjects.Add(gridArray[x - 1, y]);
|
||||||
|
}
|
||||||
|
if (x + 1 < width)
|
||||||
|
{
|
||||||
|
gridObjects.Add(gridArray[x + 1, y]);
|
||||||
|
}
|
||||||
|
if (y - 1 >= 0)
|
||||||
|
{
|
||||||
|
gridObjects.Add(gridArray[x, y - 1]);
|
||||||
|
}
|
||||||
|
if (y + 1 < height)
|
||||||
|
{
|
||||||
|
gridObjects.Add(gridArray[x, y + 1]);
|
||||||
|
}
|
||||||
|
|
||||||
|
return gridObjects;
|
||||||
|
}
|
||||||
|
|
||||||
public Vector3 GetWorldPosition(int x, int y)
|
public Vector3 GetWorldPosition(int x, int y)
|
||||||
{
|
{
|
||||||
return new Vector3(x, y) * cellSize + originPosition;
|
return new Vector3(x, y) * cellSize + originPosition;
|
||||||
|
|||||||
@@ -11,8 +11,9 @@ public abstract class PlacedObject : MonoBehaviour
|
|||||||
placedObject.placedObjectTypeSO = placedObjectTypeSO;
|
placedObject.placedObjectTypeSO = placedObjectTypeSO;
|
||||||
placedObject.origin = origin;
|
placedObject.origin = origin;
|
||||||
|
|
||||||
placedObject.OnPlace();
|
|
||||||
placedObject.SetIsBlueprint(false);
|
placedObject.SetIsBlueprint(false);
|
||||||
|
placedObject.OnPlace();
|
||||||
|
|
||||||
if (placedObjectTypeSO.isWalkable)
|
if (placedObjectTypeSO.isWalkable)
|
||||||
{
|
{
|
||||||
|
|||||||
17
Assets/Scripts/Items/ItemManager.cs
Normal file
17
Assets/Scripts/Items/ItemManager.cs
Normal file
@@ -0,0 +1,17 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class ItemManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
public static ItemManager instance;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
if (instance == null)
|
||||||
|
{
|
||||||
|
instance = this;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
11
Assets/Scripts/Items/ItemManager.cs.meta
Normal file
11
Assets/Scripts/Items/ItemManager.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 27ab07ac74967d54c86450327d86934a
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -1,7 +1,63 @@
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class ItemObject : ScriptableObject
|
public abstract class ItemObject : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
public int maxStackSize = 5;
|
||||||
|
public int stackSize = 1;
|
||||||
public ItemSO itemSO;
|
public ItemSO itemSO;
|
||||||
|
public float timeAlive = 0.0f;
|
||||||
|
public float maxTimeAlive = 60.0f;
|
||||||
|
public abstract void OnSpawn();
|
||||||
|
|
||||||
|
private Rigidbody2D rb;
|
||||||
|
|
||||||
|
void Awake()
|
||||||
|
{
|
||||||
|
rb = GetComponent<Rigidbody2D>();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Despawn()
|
||||||
|
{
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnCollisionEnter2D(Collision2D collision)
|
||||||
|
{
|
||||||
|
if (collision.gameObject.GetComponent<ItemObject>() != null)
|
||||||
|
{
|
||||||
|
ItemObject collisionItemObject = collision.gameObject.GetComponent<ItemObject>();
|
||||||
|
int addedStackSize = stackSize + collisionItemObject.stackSize;
|
||||||
|
|
||||||
|
if (collisionItemObject.timeAlive < timeAlive) // The other item stacks to me
|
||||||
|
{
|
||||||
|
if (addedStackSize <= maxStackSize)
|
||||||
|
{
|
||||||
|
stackSize = addedStackSize;
|
||||||
|
collisionItemObject.Despawn();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
stackSize = maxStackSize;
|
||||||
|
collisionItemObject.stackSize = addedStackSize - maxStackSize;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
timeAlive += Time.deltaTime;
|
||||||
|
if (timeAlive > maxTimeAlive)
|
||||||
|
{
|
||||||
|
Despawn();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void FixedUpdate()
|
||||||
|
{
|
||||||
|
float speed = 0.3f; // TODO Get speed from ConveyorBelt
|
||||||
|
Vector2 direction = new Vector2(1f, 0f); // TODO Get direction from ConveyorBelt
|
||||||
|
|
||||||
|
rb.MovePosition(rb.position + (direction * speed) * Time.fixedDeltaTime);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -4,13 +4,22 @@ using UnityEngine;
|
|||||||
public class ItemSO : ScriptableObject
|
public class ItemSO : ScriptableObject
|
||||||
{
|
{
|
||||||
public string id;
|
public string id;
|
||||||
public string name;
|
public string itemName;
|
||||||
public GameObject prefab;
|
public GameObject prefab;
|
||||||
public Sprite icon;
|
public Sprite icon;
|
||||||
|
|
||||||
public void Spawn(Vector3 position)
|
public GameObject Spawn(Vector3 position)
|
||||||
{
|
{
|
||||||
GameObject item = Instantiate(prefab, position, Quaternion.identity);
|
// Snap to grid
|
||||||
|
|
||||||
|
GridBuildingSystem.instance.buildingGrid.GetXY(position, out int x, out int y);
|
||||||
|
|
||||||
|
position = GridBuildingSystem.instance.buildingGrid.GetWorldPosition(x, y);
|
||||||
|
|
||||||
|
GameObject item = Instantiate(prefab, new Vector3(position.x, position.y, 0), Quaternion.identity);
|
||||||
item.name = name;
|
item.name = name;
|
||||||
|
item.GetComponent<ItemObject>().itemSO = this;
|
||||||
|
|
||||||
|
return item;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -39,6 +39,13 @@ public class PlayerController : MonoBehaviour
|
|||||||
GridBuildingSystem.instance.SelectMovingPlacedObject(postion);
|
GridBuildingSystem.instance.SelectMovingPlacedObject(postion);
|
||||||
movingMode = false;
|
movingMode = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//! DEBUG SPAWNING ITEMS
|
||||||
|
if (Input.GetKeyDown(KeyCode.Y))
|
||||||
|
{
|
||||||
|
Vector3 postion = cam.ScreenToWorldPoint(Input.mousePosition);
|
||||||
|
ItemDictionary.instance.entries[0].Spawn(postion);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ToggleDemolishMode()
|
public void ToggleDemolishMode()
|
||||||
|
|||||||
Binary file not shown.
Reference in New Issue
Block a user