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			40 lines
		
	
	
		
			766 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			40 lines
		
	
	
		
			766 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System.Collections;
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| using System.Collections.Generic;
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| using UnityEngine;
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| 
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| public class PathNode {
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| 
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|     private Grid<PathNode> grid;
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|     public int x;
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|     public int y;
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| 
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|     public int gCost;
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|     public int hCost;
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|     public int fCost;
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| 
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|     public bool isWalkable;
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|     public PathNode cameFromNode;
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| 
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|     public List<PathNode> neighbourList = new List<PathNode>();
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| 
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|     public PathNode(Grid<PathNode> _grid, int _x, int _y) {
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|         grid = _grid;
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|         x = _x;
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|         y = _y;
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|         isWalkable = false;
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|     }
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| 
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|     public void CalculateFCost() {
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|         fCost = gCost + hCost;
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|     }
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| 
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|     public void SetIsWalkable(bool isWalkable) {
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|         this.isWalkable = isWalkable;
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|     }
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| 
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|     public override string ToString() {
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|         return x + "," + y;
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|     }
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| 
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| }
 | 
