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27 lines
608 B
C#
27 lines
608 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class HouseBlueprint : BuildingBlueprint
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{
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public Material collisionMat;
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public Material blueprintMat;
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private Transform houseCube;
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public override void Init()
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{
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houseCube = gameObject.transform.Find("HouseCube");
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}
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public override void WhileColliding()
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{
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houseCube.GetComponent<MeshRenderer>().material = collisionMat;
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}
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public override void WhileNotColliding()
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{
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houseCube.GetComponent<MeshRenderer>().material = blueprintMat;
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}
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}
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