Files
fps-citybuild-unity/Assets/Scripts/Building/House/HouseBlueprint.cs

27 lines
608 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class HouseBlueprint : BuildingBlueprint
{
public Material collisionMat;
public Material blueprintMat;
private Transform houseCube;
public override void Init()
{
houseCube = gameObject.transform.Find("HouseCube");
}
public override void WhileColliding()
{
houseCube.GetComponent<MeshRenderer>().material = collisionMat;
}
public override void WhileNotColliding()
{
houseCube.GetComponent<MeshRenderer>().material = blueprintMat;
}
}